Life 3.0 was developed as a prototype and technical showcase for an MMO, demonstrating the feasibility of an open-world experience powered by HTML5 technology. This project was initiated by iCandy following its acquisition of Flying Sheep.
- Design & Production: Led by Flying Sheep Studios
- Art & Assets: Created primarily by iCandy, and Lemonsky Studios in Malaysia
This project exemplifies the potential of web-based gaming, pushing the boundaries of HTML5 to create immersive, large-scale multiplayer experiences.
Role
Type
Release / Completed
2023
Time
3 month
Team size
6-9
Technology
HTML5
Role & Contributions
In my role, I managed the production process, coordinated asset production with the art team in Malaysia, and contributed to game design.
I created a greybox model for the level layout, which was later populated with final assets. To ensure a smooth workflow, I provided the artists with detailed documentation and guidance for asset creation, maintaining consistency and quality throughout the development process.

To optimize performance and minimize load, I ensured that game assets were modular and reusable. I created a greybox model for the level layout, which was later populated with final assets.
We focused detail where players see it most—lower building regions—while upper sections used larger shapes with fewer polygons to create an engaging skyline with optimal performance.








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